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AI Insights · Timothy · January 2022

Top 5 Educational Games Performance in Kuwait Q4 2021

Discover the performance trends of the top 5 educational games on a unified platform in Kuwait during Q4 2021, including insights on weekly downloads, revenue, and active users.

Top 5 Educational Games Performance in Kuwait Q4 2021

The fourth quarter of 2021 saw varied performance trends among the top 5 educational games on a unified platform in Kuwait. Below, we delve into the weekly downloads, revenue, and active users for each app, based on data from Sensor Tower.

Toca Boca World experienced fluctuating weekly revenue, starting at approximately $4.6K and dipping to $1.4K before climbing back to $4.3K by the end of December. Weekly downloads showed a general downward trend from 2.7K to 1.4K around mid-November, before recovering to 2.3K. Active users saw a slight decline from 18K to 14.8K in mid-November, ending the quarter at around 17.3K.

Keiki Learning games for Kids maintained relatively stable weekly revenue, peaking at $543 in mid-October and closing the quarter at $145. Downloads were minimal, peaking at 125 in late September and dropping to single digits in late November. Active users started at 340, slightly decreasing to 204 by the end of December.

World of Peppa Pig: Kids Games saw modest weekly revenue, peaking at $169 in mid-October and stabilizing around $107 by the end of December. Downloads fluctuated, starting at 164 and peaking at 290 in early October, ending the quarter at 176. Active users remained relatively stable, starting at 939 and ending at 930.

LEGO® DUPLO® WORLD had a varied revenue performance, peaking at $222 in mid-October and ending the quarter at $42. Downloads saw a peak of 502 in early November, tapering off to 97 by the end of December. Active users increased from 1K in late September to 1.7K in early November, then decreased to about 1.2K by the end of December.

Animal Jam showed consistent low revenue, peaking at $151 in late September and ending the quarter at $105. Downloads remained low throughout the quarter, peaking at 16 in early December. Active users were stable, fluctuating slightly around the 40-50 range.

For more detailed insights and data on these educational games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022